Building for Raspberry PI 3 or 4

The Raspberry PI is a small computer that is ideal for learning computing and computer languages. The AGL Project supports building images for the Raspberry PI 3 and the Raspberry PI 4 boards. Each of these boards comes in a variety of models. See the Raspberry PI Product Page for more information.

This section describes the steps you need to take to build the AGL demo image for both the Raspberry PI 3 and 4 boards.

1. Making Sure Your Build Environment is Correct

The "Initializing Your Build Environment" section presented generic information for setting up your build environment using the aglsetup.sh script. If you are building the AGL demo image for a Raspberry PI board, you need to specify some specific options when you run the script.

Use the following commands to initialize your build environment. In each case, the "-m" option specifies the machine and the list of AGL features used with script are appropriate for development of the AGL demo image suited for either Raspberry PI 3 or 4:

Raspberry PI 3:

$ source meta-agl/scripts/aglsetup.sh -m raspberrypi3 agl-demo agl-netboot agl-appfw-smack

Raspberry PI 4:

$ source meta-agl/scripts/aglsetup.sh -m raspberrypi4 agl-demo agl-netboot agl-appfw-smack

2. Configuring the Build to Include Packages Under a Commercial License

Before launching the build, it is good to be sure your build configuration is set up correctly (/build/conf/local.conf file). The "Customizing Your Build" section highlights some common configurations that are useful when building any AGL image.

For the Raspberry PI platforms, you need to take an additional configuration step if you want to include any packages under a commercial license.

For example, suppose you want to include an implementation of the OpenMAX Intagration Library (libomxil) under a commercial license as part of your AGL image. If so, you must include the following two lines in your /build/conf/local.conf file:

# For libomxil
LICENSE_FLAGS_WHITELIST = "commercial"

IMAGE_INSTALL_append = " libomxil"

3. Using BitBake

This section shows the bitbake command used to build the AGL image.

Before running BitBake to start your build, it is good to be reminded that AGL does provide a pre-built image for developers that want to use the Raspberry PI 3 board. You can find this pre-built image on the AGL Download web site.

For the supported image, the filename has the following form:

<release-name>/<release-number>/raspberrypi3/deploy/images/raspberrypi3/*

Start the build using the bitbake command.

NOTE: An initial build can take many hours depending on your CPU and and Internet connection speeds. The build also takes approximately 100G-bytes of free disk space.

For this example, the target is "agl-demo-platform":

$ bitbake agl-demo-platform

By default, the build process puts the resulting image in the Build Directory. Here is example for the Raspberry PI 4 board:

<build_directory>/tmp/deploy/images/raspberrypi4/agl-demo-platform-raspberrypi4.wic.xz

If you build for the Raspberry PI 3 board, the location uses "raspberrypi3" in the path.

4. Deploying the AGL Demo Image

Deploying the AGL demo image consists of copying the image on a MicroSD card, plugging the card into the Raspberry PI board, and then booting the board.

Follow these steps to copy the image to a MicroSD card and boot the image on the Raspberry PI 3 or 4 board:

  1. Plug your MicroSD card into your Build Host (i.e. the system that has your build output).

  2. Be sure you know the MicroSD device name.

Use the dmesg command as follows to discover the device name:

bash $ dmesg | tail -4 [ 1971.462160] sd 6:0:0:0: [sdc] Mode Sense: 03 00 00 00 [ 1971.462277] sd 6:0:0:0: [sdc] No Caching mode page found [ 1971.462278] sd 6:0:0:0: [sdc] Assuming drive cache: write through [ 1971.463870] sdc: sdc1 sdc2

In the previous example, the MicroSD card is attached to the device /dev/sdc.

You can also use the lsblk command to show all your devices. Here is an example that shows the MicroSD card as /dev/sdc:

bash $ lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 167,7G 0 disk ├─sda1 8:1 0 512M 0 part /boot/efi ├─sda2 8:2 0 159,3G 0 part / └─sda3 8:3 0 7,9G 0 part [SWAP] sdb 8:16 0 931,5G 0 disk └─sdb1 8:17 0 931,5G 0 part /media/storage sdc 8:32 1 14,9G 0 disk ├─sdc1 8:33 1 40M 0 part └─sdc2 8:34 1 788M 0 part

IMPORTANT NOTE: Before re-writing any device on your Build Host, you need to be sure you are actually writing to the removable MicroSD card and not some other device. Each computer is different and removable devices can change from time to time. Consequently, you should repeat the previous operation with the MicroSD card to confirm the device name every time you write to the card.

To summarize this example so far, we have the following:

  • The first SATA drive is /dev/sda.

  • /dev/sdc corresponds to the MicroSD card, and is also marked as a removable device. You can see this in the output of the lsblk command where "1" appears in the "RM" column for that device.

  • Now that you know the device name, unmount the device and use the xzcat command to copy the image to the MicroSD card.

NOTE: For Raspberry PI 3, the image is at build/tmp/deploy/images/raspberrypi3/agl-demo-platform-raspberrypi3.wic.xz. For Raspberry PI 4, the image is at build/tmp/deploy/images/raspberrypi4/agl-demo-platform-raspberrypi4.wic.xz.

Be sure you are root, provide the actual device name for sdcard_device_name, and the actual image name for image_name:

bash $ sudo umount <sdcard_device_name> $ xzcat <image_name> | sudo dd of=<sdcard_device_name> bs=4M $ sync

  1. Plug your MicroSD card into the Raspberry PI board and boot the device.

5. Using the Raspberry PI Touch Display

If you have connected the official Raspberry PI Touch Display, you can configure the display by editing the weston.ini file.

Plenty of information exists on how to configure and use this touchscreen. See the following references for more information:

  • For information on where the weston.ini file is located, see location.

  • For information on the weston.ini file in general, see the manpage.

  • For information on Weston, which is the reference implementation of Wayland, see Wayland.

As an example on how to configure and manipulate the touchscreen, consider the following edits to the weston.ini file used to rotate the display:

root@raspberrypi3:/etc/xdg/weston# cat weston.ini
[core]
backend=drm-backend.so
shell=desktop-shell.so

[shell]
locking=true
# Uncomment below to hide panel
#panel-location=none

[launcher]
icon=/usr/share/weston/terminal.png
path=/usr/bin/weston-terminal

[launcher]
icon=/usr/share/weston/icon_flower.png
path=/usr/bin/weston-flower

[output]
name=DSI-1
transform=270

6. Debugging

When things go wrong, you can take steps to debug your Raspberry PI. For debugging, you need a 3.3 Volt USB Serial cable to fascilitate communication between your Raspberry PI board and your build host. A good cable to use is the 3.3V USB-to-Serial cable Olimex USB-Serial-Cable-F.

NOTE: If you are using a USB console cable from Adafruit, see "Adafruit's Raspberry Pi Lesson 5" for connection information.

Use the following steps, which assume you are using the previously mentioned Olimex cable. You can reference the following diagram for information on the following steps:

  1. Connect the Olimex cable to the Universal Asynchronous Receiver-Transmitter (UART) connection on your Raspberry PI board. Do not connect the USB side of the cable to your build host at this time.

CAUTION: No warranty is provided using the following procedure. Pay particular attention to the collors of your cable as they could vary depending on the vendor.

  1. Connect the cable's BLUE wire to pin 6 (i.e. Ground) of the UART.

  2. Connect the cable's GREEN RX line to pin 8 (i.e. the TXD line) of the UART.

  3. Connect the cable's RED TX line to pin 10 (i.e. the RXD line) of the UART.

  4. Plug the USB connector of the cable into your build host's USB port.

  5. Use your favorite tool for serial communication between your build host and your Raspberry PI. For example, if your build host is a native Linux machine (e.g. Ubuntu) you could use screen as follows from a terminal on the build host:

bash $ sudo screen /dev/ttyUSB0 115200